Culture,
Self-Identity, and Work
The
Mirage Corporation’s Failure
to Identify Cultural Differences
by
L. Scott Morrow - L. Scott Morrow is a Graduate Student, Adjunct
Professor and Guest Lecturer at the University of Nevada, Las
Vegas. Mr. Morrow has served various positions in the gaming industry
during the past 24 years and is currently an Assistant Pit Manager
at The Mirage Hotel and Casino in Las Vegas, Nevada. He can be
reached at rock6575@cox.net.
In
this paper, I will use my personal experiences and information
gathering to discuss what occurred in the Mirage expansion to
Mississippi. I will use the Culture, Self-Identity, and Work (Erez
and Earley, 1993) text as a framework for analyzing the actions
made by the Mirage.
In the first section of the paper, I will discuss the overall
Mirage culture, and the culture of the Mississippi gulf coast.
My analysis will show the significant differences in culture and
how these differences led to important issues/problems of starting
up a new gaming venture in the gulf coast.
The next section will discuss the motivational techniques used
by Mirage management and why these may or may not have worked.
I will also show how successful these techniques were in their
attempt to internally motivate these workers.
In the third section, I will discuss the leadership approaches
used by Mirage management and assess whether or not these were
appropriate to create a positive work environment in the gulf
coast, as they were in Las Vegas.
Finally, I will show the value of understanding the interconnectedness
of these concepts in order to effectively manage an operation
in a different culture. I will also share my personal views of
this new knowledge.
WHAT
IS CULTURE?
Culture has been described as a patterned way of thinking (Kluckhohn,
1954), a set of mental programs (Hofstede, 1980) and subjective
perception of the human-made part of the environment (Triandis,
1972). Culture is a part of the characteristics that make up the
person. These characteristics include the person’s views
on an assortment of topics such as religion, family values, education,
and politics. For the scope and purpose of this paper, I will
focus on how culture influences work behavior. The components
of culture are norms, values, and the environment.
ORGANIZATIONAL CULTURE
There are many different types of culture. One of these is organizational
culture. Organizational culture is sometimes viewed as the personality
of an organization. Schein (1985) defines organizational culture
as “a pattern of shared basic assumptions that the organization
learned as it solved its problems of external adaptation and internal
integration that has worked well enough to be considered valid
and, therefore, to be taught to new members as the correct way
to perceive, think and feel in relation to those problems (Schein).
The key components for assessing organizational culture are artifacts,
espoused values, and basic underlying assumptions. Artifacts consist
of the organization’s physical environment architecture,
clothing or uniforms worn by the employees, the corporate language
and lingo, published values, such as the employee handbook and
the mission statement. Espoused values consist of strategies,
goals and philosophies. The senior management staff must practice
what they preach in relation to these espoused values. Do the
organizational members “walk the talk?” If a company
placed a high emphasis on teamwork, it would be essential for
the manager to identify all of his or her subordinates by name
and to have some relevant personal knowledge of each employee.
Basic underlying assumptions are the employee’s perceptions
of the results of the artifacts and espoused values. If the supervisor
identifies the employee by name and asks him or her how their
children are doing or some other relevant personal question, the
underlying assumption would be that the supervisor really cares
about the individual employee and values the employee as team
member. What follows is the Mirage concept of organizational culture.
TEAM
MIRAGE MARKET CULTURE
My personal gaming experience began in 1980 at Bally’s Park
Place in Atlantic City, New Jersey. Bally’s’ bureaucratic
culture was extremely formalized, had strict rules and instilled
fear among its employees. If I asked a question about a policy
or gaming procedure the majority of the managers told me to “dummy-up
and deal.” In layman’s terms this phrase translates
to “Don’t ask questions, shut up and deal the game.”
I considered this approach to be motivation through intimidation.
Bally’s management led through a high-distance authority.
In a high power distance culture, subordinates are more satisfied
and expect a directive style of management from their superiors,
whereas in a low power distance culture more participatory practices
are expected (Erez and Earley, p. 54). An example of a high distance
authority would be a military situation. The sergeant orders the
private to climb over a wall. The private is conditioned and trained
not to ask the sergeant, “Why do you want me to climb over
the wall?” The private simply starts climbing. The corporate
cultures of many New Jersey gaming companies led their casino
employees toward several attempts at union organization. The combination
of the bureaucratic organizational culture and the lack of other
tangible benefits such as competitive wages, employee parking,
and the exploitation of part-time casino employees, led to the
Atlantic City gaming employees’ desire to seek third party
representation. Steve Wynn’s Golden Nugget, New Jersey was
the exception to this rule. The Golden Nugget was the premiere
property in Atlantic City. Customers flocked there and every individual
with a gaming license desired to work there. Mr. Wynn installed
corporate values that put a high emphasis on creating a superior
gaming staff. The Golden Nugget marketed to the lucrative “high
roller” customer. The high-end customer leaves larger gratuities,
thereby making Mr. Wynn’s dealers the highest paid in Atlantic
City. The casino supervisors were all rewarded with company cars,
including car insurance and a weekly gas allowance. The Golden
Nugget staff responded by delivering an unparalleled level of
customer service. Mr. Wynn created a sense of teamwork and company
pride that was the envy of the gaming industry. Upon the sale
of the Golden Nugget, Atlantic City, Mr. Wynn’s vision of
an oasis in the desert became The Mirage.
Mr. Wynn was unique and approached gaming with a new angle and
a progressive perspective. The Golden Nugget/Mirage Corporation
is an example of an individualistic market culture. The three
components of a market culture are: (1) achieving measurable and
demanding goals; (2) hard-driving competition; and (3) profit
orientation. (Schein, 1985.)
The first component of a market culture, achieving measurable
and demanding goals, is demonstrated by the Wall Street analysts’
reluctance to endorse Mr. Wynn’s project because of the
extremely high price tag and debt load of the company’s
junk bonds. For the Mirage to be successful, the hotel would have
to generate $1 million a day in revenue. The Golden Nugget, Las
Vegas, and the Golden Nugget, Atlantic City were similar scenarios.
The Golden Nugget, Las Vegas is the jewel of “downtown.”
Gaming analysts predicted Mr. Wynn’s vision of a beautiful
hotel featuring imported Italian marble, brass, and the construction
of a 1,500-room tower, would be a financial disaster. These same
gaming experts considered the Golden Nugget, Atlantic City as
too small and too expensive to compete on the boardwalk. In all
three cases Mr. Wynn, and his superior management team and staff
proved the gaming analysts wrong by creating the most financially
successful gaming operations in their respective locations.
The second component of a market culture, hard-driving competition,
was presented by the Mirage’s direct next-door neighbor,
and Las Vegas icon, Caesars Palace. Due to the Mirage’s
immediate success as a destination resort, other Las Vegas gaming
companies such as Circus-Circus (now known as Mandalay Bay Resorts),
Park Place Entertainment and the MGM Grand added to the intense
environmental competition on the Las Vegas Strip.
The last component is profit orientation. The Mirage was the first
hotel casino to turn every revenue-producing department into a
profit center. In the past, hotel casinos gave away food and beverage,
and hotel rooms to its customers, and focused their attention
on profits in the casino only. The Mirage changed this concept
entirely from day one. The Siegfreid & Roy Theatre was sold
out at $100 per ticket with two shows nightly. The Mirage’s
food and beverage outlets set Las Vegas profit records due to
the new segment of gourmet restaurants. The Mirage was also the
first gaming operation to focus on retail and shopping, which
made the Mirage Palm Tree logo one of the most recognized company
symbols worldwide.
ARTIFACTS,
ESPOUSED VALUES AND UNDERLYING ASSUMPTIONS
ARTIFACTS
The
first key component for assessing organizational culture is identifying
artifacts. Artifacts consist of the organization’s physical
environment, clothing, language, and published values.
The artifacts include a state-of-the-art $750 million destination
resort. The Mirage was the first resort to incorporate the concept
of a central elevator bank. Having the elevators strategically
located in the center of the property provided the team members
with the ability to better serve their customers. The central
location of the elevators creates a substantially shorter distance
for room service, housekeepers and casino hosts to service the
guest rooms. Upon the completion of construction, the Mirage was
considered the safest building on the planet as far as fire safety.
Fire safety in hospitality is extremely important, especially
in Las Vegas with the tragic events of the MGM Grand and the International
Hilton fires. The Mirage Director of Safety communicated this
fact to all team members at orientation, instilling from day one
the high value the company placed on the personal well-being of
the staff.
The back of the house of the Mirage, featuring the Strip Joint,
the employee cafeteria, was impeccable as far as design and cleanliness.
The Mirage spent the same amount of money per square foot on the
back of the house as it did in the guest areas. The perception
and appearance of the back of the house reflected the value the
company placed on the staff’s internal environment.
The “Mirage Wall of Fame” contained pictures of the
Employee of the Month for each department. The Employee of the
Month program led to the Employee of the Year Gala, which was
hosted by such celebrities as General Norman Schwarzkopf, Michael
Jordan, Bill Cosby and Oprah Winfrey. All twelve Employees of
the Month recipients featured at the Gala received all-expenses
paid vacations to Hawaii.
Glass-encased bulletin boards were filled with published values
such as employee excellence, teamwork, community involvement and
equality. The bulletin boards also contained grooming tips and
advice on personal appearance. There were numerous full-length
mirrors in every hallway of the back of the house to reflect the
importance of the proper standards to be applied to the employees’
uniforms and personal appearance.
The Mirage changed the standard of terminology which included
changing the names of commonly-held job titles such as “boxman,”
“floorman,” “pit boss,” “maids”
and “employees” to “boxperson,” “floorperson,”
“pit manager,” “housekeepers” and “team
members.” This was a significant change in the way gaming
companies referred to their staff. No longer were female employees
referred to as “boxman” or “floorman.”
In the Mirage Corporation, they became “a person”
to reflect the measure of equality.
ESPOUSED VALUES
The second key component for assessing organizational culture
is espoused values. Espoused values consist of strategies, goals
and philosophies. The most important values that were present
at the Mirage were employee excellence, Teamwork, community involvement
and equality.
The espoused values entered the Mirage through the strategic recruitment
and selection process of the Mirage. The strategic recruiting
process was accomplished through internal recruiting. Over 85%
of the casino staff of the Golden Nugget Las Vegas employees was
transferred to the Mirage. Through this internal recruitment,
the casino staff was highly trained and aware of the high priority
the company placed on the values of employee excellence, teamwork,
community involvement and equality prior to the opening. The transferred
employees were experienced and familiar with the norms and values
of the Mirage corporate culture, as well as the company’s
polices and procedures. Mr. Wynn’s published values of wanting
the best of the best was accomplished through the strategic selection
process. These values were posted in gaming journals and gaming
publications that told stories of Mr. Wynn’s vision of the
Mirage. Mr. Wynn envisioned a unique destination resort, superior
to any hotel on the Las Vegas Strip. The concept of an erupting
volcano, the white tiger habitat, the dolphin exhibit and the
world’s largest fish tank would attract an international
clientele, which would lead to the most lucrative and exciting
gaming jobs in the industry. Mr. Wynn’s desire to create
a superior staff that would function in a team concept was focused
on giving back to the community and stressed equality led to an
overwhelming number of employee applicants.
The strategic selection process resulted in acquiring an exceptional
staff. At every level and in every department there were experienced
and talented people, which led to an extremely competitive internal
environment. The gaming employees desired to be on the high limit
games and work with the high profile customers. The competitive
nature of the gaming employees was very positive for the company,
and assisted with creating a team concept, which led to a higher
level of customer service. The Mirage had successfully raised
the bar in all areas of its hospitality operation due to its superior
staff.
Community involvement is very important in the Mirage Corporation.
Mr. Wynn was the first CEO in gaming to institute voter registration
drives on property. Employees were enlightened impartially on
the candidates’ views and the issues or questions that would
be presented on the voting ballet. The VOICE volunteer program
was another example of the Mirage’s commitment to community
involvement. VOICE was a collection of Mirage employees that would
donate their time and efforts to such community projects as Corporate
Challenge, Food drives for the homeless and the School supplies
drive for under privileged children.
Human Resources Vice President, Mr. Artie Nathan, brought the
espoused values to light. Mr. Nathan truly walked the talk. Mr.
Nathan made himself visible and available on a constant basis.
Unlike many traditional gaming companies Mr. Nathan had an open
door policy in his Human Resource office and was the keynote speaker
at the Quarterly Management Meetings, which were always held in
the ambiance of the Siegfreid & Roy Theatre. Mr. Nathan was
the catalyst of the Mirage strategic Human Resources Department.
Once again, unlike other gaming operations the Mirage placed a
high priority on its training department. All Mirage team members
underwent extensive training beginning with their orientation,
and continuing through customer service and management skills.
The team members were informed about the company’s philosophies
and goals which were to deliver an unparalleled level of customer
service and to be the world’s finest destination resort.
The Mirage Corporation provided clear communication from the top
down. Mr. Wynn was a perfect example of this communication process,
which ranged from the formal communication of hosting a “State
of the Company” address to dining in the employee cafeteria
among the staff. By dining in the employee cafeteria, Mr. Wynn
conveyed a powerful statement to the staff concerning a team concept.
BASIC UNDERLYING ASSUMPTIONS
The basic underlying assumptions at the Mirage were achieved through
the artifacts and espoused values listed above. The artifacts
and espoused values conveyed employee excellence, teamwork, a
sense of community pride and equality all in a superior working
environment. Both leaders and followers were conditioned through
the Mirage values to produce behavior envisioned by senior management.
. Mr. Wynn stressed a high level of customer interaction and unparalleled
customer service as the top priorities within the company.
The voter registration example is an excellent representation
of basic underlying assumptions. On the surface the voter registration
program says, “The Mirage wants its team members to be involved
in the community.” The basic underlying assumption is that
if a polition brings up a proposal that is not in line with Mr.
Wynn’s vision, Mr. Wynn would now control 15,000 employees
who are all registered voters.
MISSISSIPPI GULF COAST CLAN CULTURE
The regional culture of the Mississippi Gulf Coast is a hybrid
of the collective clan culture. The six components of clan culture
are: (1) tradition; (2) loyalty; (3) extensive socialization;
(4) social influence; (5) personal commitment; and (6) self-management
(Schein, 1985). People in collectivistic cultures stress similarities
with other group members that strengthen their group identity.
Collectivistic cultures emphasize the connectedness among human
beings and cultivate the interdependent concept of the self (Markus
& Kitayama, 1991). It is important for members of a collectivistic
culture to fit in and be an accepted member of the group. It is
more important for a collectivistic person to make a contribution
to the group than to pursue self-serving goals. The local gulf
coast employee is rooted in the deep tradition of church and family
values. Tantamount to the gulf coast employee are respect for
parents and family members and participation in religious ceremonies.
These ceremonies include All Saints Day, Easter, the Feast of
St. Joseph, the Blessing of the Shrimp Fleet, the Feast of St.
Nicoli and Christmas. The Mississippi Gulf Coast employee has
strong ties to the Catholic and Southern Baptist religions, which
share these similar collectivistic values. The Mississippi Gulf
Coast employee has a strong responsibility to attend social events
with family and friends consisting of the New Orleans Jazz Festival,
Mardi Gras and the opening of hunting and fishing seasons.
These examples were brought to light during the Beau Rivage recruitment
process. When employee candidates were asked what would be their
ideal days off, an overwhelming majority requested Sunday/Monday,
citing the foregoing religious and social reasons. The Mississippi
Gulf Coast employee displays a much different work ethic than
their individualistic Las Vegas counterparts. Individualism reflects
the extent to which individuals emphasize their goals over those
of their clan or group. Individualistic cultures are characterized
by members who strive to achieve their own goals, who have narrow
family structures, and whose movement among groups is a function
of self-interest, whereas collectivistic cultures are characterized
by members who emphasize the needs of the group over self-interests
and live in extended family structures (Hofstede, 1984). The individualistic
employee has more self-serving interests and a desire for personal
gain that is greater than the needs and goals of the group. The
collectivistic employee is more concerned with the best interests
of the group in mind. The needs of the group are more important
than self-serving interests or goals to the collectivistic employee.
Herein lies the gap between the individualistic management approach
of Mirage Resorts Las Vegas’ operation and the collectivistic
culture of the Mississippi Gulf Coast Region. The employee behavior
was an indicator that the motivational techniques were apparently
not well received by the Gulf Coat employees.
MOTIVATIONAL TECHNIQUES
Attempts to transfer motivational techniques across cultures have
not been very successful (Erez and Earley, 1993). Values are key
to understanding cross-cultural variations in work motivation,
because they are the cognitive representations of needs, mediating
between needs and goals. Values are the component or variable,
which differentiate an employee from a different regional culture.
Most employees’ needs are the same, such as food and shelter.
Values are the wild card in the work motivational sequence. The
work motivational sequence is comprised of needs ? values ? goals
? performance ? rewards ? satisfaction (Locke, 1991). The work
motivational sequence model will be the analytical tool to identify
the gaps in the work behavior. Locke’s model is relevant
because of the prominent components of culture, which are needs
and values.
Needs are defined as “an internal state of disequilibria
or deficiency which has the capacity to energize or trigger a
behavioral response” (Steers & Porter, 1991). Needs
are necessary for biological balance and emotional harmony in
an individual. The lack, or absence, of a need has the potential
to trigger an adverse behavioral response. While needs and motives
exist on both biological and cognitive levels, values are exclusively
a project of consciousness (Locke, 1991). Values are defined as
“enduring beliefs that a specific mode of conduct or end-state
of existence is personally or socially preferable to an opposite
or converse mode of conduct or end-state of existence” (Rokeach,
1973:5). Values are a specific behavior, or conduct, which is
in line with an individual’s conscious beliefs. The subject
of pre-marital sex is an example of a value. To some cultures,
the concept of abstinence prior to marriage is a sacred value,
whereas other cultures find the concept of pre-marital sex socially
acceptable. On the individual level, values differ from needs
in the sense that needs are considered to be fundamentally the
same for all people, whereas values make each person a unique
individual and guide his or her personal choices and actions (Locke,
1991).
The cost of living and housing on the Mississippi Gulf Coast is
relatively low compared to the rest of the country. Many of the
Beau Rivage’s employees lived in trailer homes and their
monthly expenses were relatively easy to achieve in relation to
their earnings at Beau Rivage. The medium priced, three bedroom,
two bath, home in the region was $110,000. The average salary
for a dealer at the Beau Rivage was $55,000. A dealer would only
need to work an average of three days a week to successfully meet
his or her financial needs and obligations. A majority of the
employees’ sole motivation was to meet his or her basic
needs. Their individual goals were different from their Las Vegas
counterparts, such as improving their living conditions, i.e.,
moving into a larger home or a nicer neighborhood. “I already
have a single wide, I don’t need a double wide” was
a management slogan when discussing the mentality of the Beau
Rivage employee. The Beau Rivage employee was happy and content
to meet his or her basic needs of food and shelter, while his
or her ambitions and goals were to enjoy their social time with
friends and family. Herein lies yet another gap in work behavior
between management and the Beau Rivage employee. Beau Rivage management
perceived the employees’ behavior as a poor work ethic,
or the employee’s lack of acceptance of the company’s
values and norms. The employees’ behavior is not right or
wrong; it is just different from management’s perspective.
Beau Rivage management’s perception of the employees’
lack of drive and desire to improve their lifestyle was not in
line with Mr. Wynn’s desire for a solid, employee-focused
and valued corporate culture. This is a major difference from
the Team Mirage approach of company first and work as a means
to the end.
The phenomenon of mental programming for responses to stimuli
can be cited for such behavioral differences leading to severe
attendance problems and scheduling challenges in relation to hunting
season, fishing season and the Mardi Gras celebration. The chronic
attendance problems and the disparity of priorities concerning
social events in lieu of attendance at work is an example of another
gap. The Mississippi Gulf Coast employee simply placed a higher
priority on social and religious events first and work second.
This regional culture’s priorities are different from those
of its Las Vegas counterparts. The Beau Rivage management was
unaware of the high regard that its employees placed on these
social and religious events. Because of the employees’ collective
nature, attendance at these events came naturally to the Gulf
Coast employee.
From the employees’ standpoint, their mental programming
said they should be at Mardi Gras and they should be hunting and
they should not be at work. Another example of the work ethic
issue was that in order to increase attendance on the weekends,
management was forced to change its payroll policy from Friday
to Monday. Employees would get their paychecks on Friday, and
call in sick on Saturday and Sunday to spend the weekends with
their family. They merely placed a higher value on spending quality
time with their families instead of going to work. The need to
transform the payroll policy shows yet another gap in the two
cultures that can lead to inefficient gaming operations.
Herein lays my analysis of the gaps between the two cultures.
The Mirage Las Vegas employees, from their individualistic approach,
have the same basic needs, such as food and shelter, as their
Beau Rivage colleagues. The difference in Locke’s model
lies in the values of the two different regions. The conscious
values of the Mirage employees are closer associated to the values
of the company. The competitive nature and high goals and strong
intentions lead to a better work performance, where the Mirage
employee strives for excellence and sets higher individualistic
goals for himself or herself such as home ownership, moving up
to the master planned community, obtaining the SUV and a higher
emphasis on their children’s education. To achieve these
material goals, there must be a strong work ethic oriented to
the things that are important to the organization and a superior
performance. There is a proven track record with the company that
a superior performance will lead to rewards such as financial
gain, promotion, and commendations placed in the employee’s
file. Achieving these rewards leads to the employee’s satisfaction
as long as the rewards are tied to something the employee values.
The Beau Rivage employees, with their regional values of tradition
and loyalty to church and family, have entirely different goals
and intentions, which leads to their work behavior. The goals
and intentions of the Gulf Coast employee are to spend more time
with his or her family and friends in their social setting, which
leads to a different work behavior and a totally different performance.
Their performance leads to rewards that are not coming from the
company, but rewards to their “inner self” which leads
to their satisfaction.
WORK MOTIVATION/REWARD ALLOCATION
The motivational method of the Mirage Corporation was reward allocation.
The three basic rules of reward allocation are defined as the
equity rule, the principal of equality and the principle of need
(Erez and Earley, 1993). The equity rule distributes rewards to
employees based upon contribution and encourages differentiation.
The equity rule works well in individualistic cultures and has
the potential to cause disharmony in the group setting of collectivistic
cultures. The principle of equality, which features uniformity
and fairness, would be better received in a clan culture. An example
of reward allocation using the principle of equality would be
implementing cost of living raises instead of merit raises. When
the Beau Rivage opened, the compensation of the casino floor supervisors
was an excellent example of the gap between the two competing
cultures. Management installed a two-tiered pay scale at the floor
supervisor level. A two-tiered compensation system is one in which
newer employees are paid less than their more experienced employees
for performing the same job. The Beau Rivage transferred experienced
supervisors from their Las Vegas properties and they received
higher wages than their peers from Biloxi. The supervisors from
Las Vegas believed they deserved a higher salary due to their
individualistic mindset. The collective culture of the local Gulf
Coast employee resented the two-tiered compensation practice.
By not being compensated in the same manner as their peers from
Las Vegas, the local employees felt alienated from the organization.
The two-tiered compensation system brought disharmony to the group.
Beau Rivage’s management had to quickly rectify the situation
by bringing all floor supervisors up to an equal pay scale.
SELF
Beyond a physical self, individuals have a private self, which
conveys the awareness of internal thoughts and feelings that are
private, to the extent that they cannot be directly known by others
(Markus & Kitayama, 1991). A person’s thoughts and feelings
can only be known by the individual. Yet, these thoughts and feelings
are shaped to a great extent by the shared understanding within
a particular culture of what it is to be human (Cahoone, 1998;
Cushman, 1990).
Self-regulatory processes operate in the service of developing
and maintaining a representation of the self. Three motives in
the service of the self can be identified as: (1) the need for
self-enhancement, as reflected in seeking and maintaining a positive
cognitive and affective state about the self; (2) the self-efficacy
motive, which is the desire to perceive oneself as competent and
efficacious; and (3) the need for self-consistency, which is the
desire to sense and experience coherence and continuity (Gecas,
1982; Markus & Wurf, 1987).
Individuals are more sensitive to self-relevant stimuli than to
stimuli with a low relevance to the self; they process self-congruent
stimuli more efficiently and they resist incongruent information.
Self-relevant stimuli show enhanced recall and recognition (Markus
& Wurf, 1987). Self-relevant stimuli are stimuli that are
important to the individual. Self-enhancement refers to stimuli
that make the employee respond. Mirage Las Vegas employees displayed
self-enhancement by competing at a high corporate level to reach
desired goals of promotion within the corporation. Beau Rivage
employees responded to self-relevant stimuli in a different way.
Competing for upward mobility was not relevant to the locals.
It was more important for them to spend more time with their family
and social events.
Perceived self-efficacy is “a judgment of one’s capability
to accomplish a certain level of performance” (Bandura,
1986:391). People will avoid tasks that they perceive will exceed
their capabilities. The Mirage employee, excelling at a high level
of performance based on industry standards, perceived that they
could perform the tasks necessary for promotion. The Mississippi
locals were content in their current position and the prospect
of upward mobility would violate their self-efficacy. By avoiding
the challenges associated with promotions or a higher level of
responsibility, the employee would not violate the notion of exceeding
their capabilities.
Self-consistency is defined as the sense of continuity and consistency,
which helps individuals to connect events in their current social
life to past experiences and to maintain a coherent view that
enables them to operate effectively in the environment (Epstein,
1973). Self-consistency is a person’s conditioned response
to stimuli accrued over time and changing one’s perspective
and thought process is very difficult. It is easier said than
done to change a person’s thought process and work behavior.
The high- achieving Mirage employee is conditioned before entering
the company that work is a means to the end. The Gulf Coast local
is conditioned that church and family come first. Social events
take precedence over employment obligations.
LEADERSHIP
Leadership refers to the process of influencing a group’s
activities toward goal achievement (Roach, 1984). Steve Wynn is
arguably the most recognized leader in the history of organized
gaming. Mr. Wynn is to gaming what Lee Iacocca was to the automotive
industry, and Herb Kelleher is to air travel. Mr. Wynn’s
leadership style is charismatic. Charismatic leadership from a
cultural perspective is Sashkin’s (1988) adaptation of Parsonian
theory. Using Parsons’ action framework, Sashkin argues
that charismatic leadership can be thought of as a fundamental,
internal aspect of value orientation. The charismatic leader is
one whose work is “defining, constructing, and gaining commitment
to a set of shared values, beliefs, and norms about change, goals,
and people working together—that is, defining, building,
and involving people in their organization’s culture”
(Sashkin, 1988:136;179). Mr. Wynn burst into instant celebrity
with his series of award-winning Golden Nugget, Atlantic City
television commercials featuring such entertainment superstars
as Frank Sinatra, Paul Anka and Kenny Rogers. Mr. Wynn was young,
handsome, wealthy, and powerful. He had the cutting edge vision
of treating his employees with respect. Mr. Wynn’s philosophy
was simple—happy employees deliver a higher level of customer
service. Yukl’s (1989, 269) integrating model of leadership
is based on three major focal points: Leader, follower, and intervening
processes. In an individualistic culture, the emotional attachment
occurs as an intimate bond between the leader and follower. The
leader is viewed as a source of personal outcomes and recognition.
Mr. Wynn achieved the bond necessary to elevate the Mirage as
the number two most admired company by Fortune Magazine in 1995.
Barry Shearer was appointed to the position of President of the
Beau Rivage. Mr. Shearer did not know that culture would have
an impact on the overall performance of the operation. Mr. Shearer
failed to identify the unique clan culture of the Mississippi
Gulf Coast employee. In a highly collectivistic culture, leaders
are recognized and evaluated by their ability to move the group
toward valued goals. Followers’ attachment to leaders hinges
on their relevance to a group’s success (Yukl, 1989). Shearer
failed to identify the unique regional values and goals, such
as church and family, which were important to the Mississippi
Gulf Coast employees.
Shearer failed to place locals into leadership positions. He had
no insight into the local norms and values. He also alienated
the local community from the project. Shearer made the devastating
strategic marketing blunder of alienating the local market. Valet
parking was limited and customers had to show a driver’s
license to valet park. Locals were forced to park across the street
and self-park. Shearer failed to see this as alienating the clan.
The local customers were the same people who went to church together
with the Beau Rivage employees. These local residents, both employees
and customers, were members of the same cultural group. The same
local people, who shared the same holidays and social events,
now shared negative connotations and negative experiences about
the Beau Rivage. Shearer failed to move the collective group forward.
He never established the necessary emotional bond of the charismatic
leadership style Mr. Wynn successfully created in Las Vegas.
SUMMARY CONCLUSION/PERSONAL VIEWS
With the advent of global expansion and corporate mergers, my
analysis shows it is extremely important for senior management
to recognize and appreciate the importance of culture and its
relation to work behavior. My research shows that different cultures
exist here in the United States, and not only abroad. It is vital
for an organization to fully understand the interconnectedness
of the concepts presented in order to effectively manage an operation
were a different culture exists.
Completing this project was very beneficial to me and I am confident
that by applying my newfound knowledge in my approach, I will
become a more complete manager. I have a better appreciation for
each individual employee because I now understand the concept
of self and self-need, and how the individual’s needs and
values may be different than mine. I am now aware that norms and
values of the employee will dictate how responsive they will be
to various motivational techniques that in turn will have a dramatic
impact on their work behavior.
My present position of Casino Pit Manager presents me with the
opportunity to put my new knowledge into action. The team members
at the Mirage come from all over the world and from all walks
of life. There are many different cultures represented by our
staff, because of our international cliental. I now possess a
better understanding of each individual, because of my realization
that different cultures exist, and people in different cultures
have values and norms that are in line with their respective culture,
and those values and norms may be different than mine.
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